1. What's new -GUI -Gfx engine improvement -Speed improvement -Better compatibility and ini file support 2. GUI usage -Click Corn02 to start -"Game": When you click xyz.n64, Corn will search xyz.bmp in /Preview folder. If it's not there, a "no preview" picture will show. -"Graphics": If you have a TNT2 or voodoo 3, check "High-end video card" to get better gfx result. For ATI ragepro, you'd better leave it unchecked. -"Audio": The smaller the pre-buffer is, the less sound delay. However, smaller pre-buffer needs a faster cpu to get smooth sound. If you have a <400Mhz CPU, make the buffer larger and see the difference. -"Controller": There are two default setting templates, check them out. For custom setting, click the editboxes and then press the key or the joystick button (check "use joystick" first) you want. -"Option": CornH is optimized for PII/Celeron/K7, CornL is for K6/PPlain/MMX. system keys: ESC+F1=slow down ESC+F2=speed up ESC+F10=exit 3. INI file setting (if you want to play with it) name possible values default comment Gucode 0,1,2,3 1 Gfx ucodes. Fatal, wrong setting causes crash. GEngine 0,1 0 Graphics engines. 1 is slower but more accurate, not fatal. Opt1 0,1 0 Optimizaiton #1. Setting to 1 will cause slight speedup or crash. Title: you can put the full name of a game here. Comment: put some information here. 4. Trouble shooting -There is a known mysterious "EAccess Violation" problem, although very rare. Someitmes it has some relation to FAT32, installing Corn on a FAT16 disk may or may not solve this problem. If you encounter this problem, please report to contrasf@emuhq.com with your OS, CPU, system configuration and anything you think worth to mention. Thank you. -If you are using Voodoo/Voodoo2, be sure to check "Voodoo/Voodoo2" in Misc menu. Otherwise, your primary video card will be used. -Only audio ucode 0 is implemented. Games using other ucodes will crash even for games marked as "playable". When trying a new rom, it's better to leave "Sound Emu" unchecked. BTW, sound emulation takes lots of CPU time. It's normal to encounter sound stutter, big noise and echos on slow systems. -2D demos no longer work. -SaveStates are stored in EEPROM directory. Corn ONLY does the saving during its NORMAL exit. So, if you exit by ctrl-alt-del, nothing would be saved. It works as in real N64, after you beat a boss or at some special point, you can save the state to the EEPROM which is emulated as a file in /EEPROM directory. -If you got a crash, setting your desktop to 16bit color may be helpful. 5. History Corn 0.01 -Audio ucode 0 implemented . -Save state support -Voodoo/Voodoo2 support -Individual rom configuration no longer needed. -2D framebuffer support eliminated -More gfx functions implemented Corn 0.01a -Fixed crash on AMD and Pentium plain/MMX CPUs. Corn 0.01 -Implemented basic gfx functions for mario64. Corn 0.01beta -First release. Very simple graphics engine, runs mario64 and some demos. 6. Disclaimer All references to Nintendo, Nintendo 64 or N64 are the Copyright of Nintendo of America, Inc. and Nintendo of Japan, Inc. All other copyrights and trademarks are acknowledged. You must own the original rom cartridge to use Corn with a non-free rom image. The author does not take responsiblity for any crashes or loss of data that may result from using this program. 7. Corn Team Coding: ContraSF Language translation and beta test: Redah (ini) Andy Yu (Swedish) CrJack (French) Law (Dutch) DeLeTeBR (Portuguese) LP-S (Spanish) ContraSF (Chinese(GB),(BIG5)) Greetings. ContraSF http://www.emuhq.com/corn